Schupack is a 2D roguelike game created in Unity with procedural generation and engaging gameplay mechanics. Developed as a team project with significant focus on creating dynamic and replayable content.
Core Features
- Procedural generation of rooms and their contents for unique gameplay experiences
- Comprehensive stat system for character progression and customization
- Multiple engaging enemy types with varied behaviors and challenges
- Roguelike mechanics with high replayability
Development Details
- Created in a team of 7 people
- Started development in April 2021
- Windows platform target
- Currently in progress with ongoing development
Technical Implementation
- Unity engine for 2D game development
- Procedural generation algorithms for level design
- Stat system implementation for character mechanics
- Team-based development workflow