An unreleased tower defence game developed at The Knights of Unity, featuring a unique Entity Component System (ECS) architecture on a hexagonal map. Players defend their base from enemies by strategically placing towers and managing resources.
Technical Architecture
- Entity Component System (ECS) based architecture for performance
- Hexagonal map grid system for strategic gameplay
- Data-oriented project structure for scalability
- Modern Unity development practices
Development Contributions
- Built core gameplay systems and mechanics
- Implemented new content including towers, enemies, and structures
- Developed presentation layer and user interface
- Created data-driven content management systems
Professional Experience
Worked at
The Knights of U, gaining experience with advanced Unity architectures and professional game development workflows in a studio environment.